package game.Input;

public enum GameAction {
	PLAYER_UP, //The GameAction that represents the player hitting the up key
	PLAYER_DOWN, //The GameAction that represents the player hitting the down key
	PLAYER_LEFT, //The GameAction that represents the player hitting the left key
	PLAYER_RIGHT, //The GameAction that represents the player hitting the right key
	PLAYER_UP_R, //The GameAction that represents the player releasing the up key
	PLAYER_DOWN_R, //The GameAction that represents the player releasing the down key
	PLAYER_LEFT_R, //The GameAction that represents the player releasing the left key
	PLAYER_RIGHT_R, //The GameAction that represents the player releasing the right key
	PLAYER_CAST, //The GameAction that represents the player pressing a mouse button
	PLAYER_CAST_R, //The GameAction that represents the player releasing a mouse button
	PLAYER_MAGIC_GREEN, //The GameAction that represents a player hitting the key that switches to green
	PLAYER_MAGIC_RED, //The GameAction that represents a player hitting the key that switches to red
	PLAYER_MAGIC_BLUE, //The GameAction that represents a player hitting the key that switches to blue
	PLAYER_MAGIC_WHITE, //The GameAction that represents a player hitting the key that switches to white
	PLAYER_MAGIC_YELLOW, //The GameAction that represents a player hitting the key that switches to yellow
	PLAYER_WHEEL_SCROLL_UP, //The GameAction that represents a player scrolling the mouse scroll wheel up
	PLAYER_WHEEL_SCROLL_DOWN //The GameAction that represents a player scrolling the mouse scroll wheel down
}
